You may be interested, with M750 Huawei, ZTE C90. The Huawei M750 is a new full touch screen mobile phone that includes a camera 1,3 megapixel, Bluetooth and 1150 mAh available. Yet the FCC approved it and possibly debut at MetroPCS. The price is not listed, but when one considers that it has nothing new or remarkable in the list, will probably match the affordable side. Huawei m750
The ZTE C90 is now a slider and comes with a compact keyboard QWERTY. It also comes too, with a camera of 1,3 megapixel and is compatible with the support of Bluetooth A2DP, GPS and microSD card up to capacity of 2 GB . This might also be available to MetroPCS in the near future, and has also been approved by the FCC to operate the complex AWS, we see the beginnings of cricket as well, with Huawei m750.
Huawei m750, ZTE C90,These 2 can not be what it could be considered as head-turners, and the headliner in the industry, but if the guy does not like you even more hot ticket in town is the Huawei M750 or ZTE C90 is most likely cup your tea. M750 Huawei and ZTE C90 is two new phones and will be very interesting to the United States has just begun, Huawei m750.
This - this is the point at which what Nokia in general (and OPK in particular) have been saying about Symbian OS taking over (from Series 40) in the mid-tier in the phone market comes home to roost. What we have here is a full-touchscreen S60 5th Edition smartphone with Wi-Fi coming in, unlocked, with no phone contract, for £130 including VAT in the UK - quite staggering. To put that into perspective, under the same terms the Nokia N900 is around £500, the N97 is £430, the HTC Touch Pro 2 is £470 and the (unlocked) Apple iPhone 3GS is... well, whatever you're prepared to pay, up to £700 in many cases. Compare those prices with £130 - you could buy three 5530s for less than a single N97, for example - and then bear the huge differential in mind when reading about some of the compromises and limitations below.
Hardware and styling
And so to the handset. The 5530 XpressMusic is the perfect size for a phone. Not a smartphone necessarily - you'd expect to add some bulk for extra screen real estate or qwerty keyboard - but the perfect size for a phone, something that anybody can incorporate into their lives without having to sacrifice pocket or purse space. And, perhaps, most importantly, something that feels great in the hand. The 5530 even feels quite solid, despite being 100% plastic (as you'd expect), with the only immediate build quality issue being that the device rattles - there's something inside the camera or main circuitry that's rattling and I've no idea what - which is worrying.
The styling is centred around a ring of chrome-effect plastic and a trendy semi-phosphorescent blue detail that sits just below the fake chrome. The touchscreen area on the 5530's front is actually around 3.5", as evidenced by the green/menu/red virtual keys and the XpressMusic hotspot, but the actual display is only 2.9" (diagonal), obviously something of a cost-cutting decision. The result is that S60 5th Edition's nHD resolution is somewhat crammed into a space almost identical to that of (for example) the QVGA resolution of the N95 8GB or N96. On the one hand, screen elements are a bit harder to tap on accurately and screen detail is a little harder to see, on the other hand the graphics and text look incredibly crisp and, to be honest, I had few complaints. Contrast outdoors is similar to that on the 5800 - no (relatively) expensive transflective layer here.
The SIM card slot and microSD card slot (4GB is supplied in the box) are covered by the same piece of hinged plastic down the left hand side of the 5530 - it's not an elegant solution but then, yet again, keeping the cost down was paramount here. There's a power button on the top, with a row of buttons down the right side: the usual volume up/down (and image zoom in/out where appropriate), keylock toggle (always great to see, I'm totally sold on this quick way of locking/unlocking) and the two-stage camera shutter button.
The only slightly controversial port decision is on the 5530's bottom edge, where you'll find both a 2mm charging port and a (covered) microUSB port. Given how new this phone is, I'd really expected to see microUSB charging. There's also a welcome 3.5mm audio jack and (again controversially) a stylus. Maybe this is relevant to the small size of the 5530's screen (and thus to the size of interface elements) or maybe this is just to help get the SIM card out - who knows?
The 5530's back has just the camera aperture, styled as if it had a kickstand - but you just know that it doesn't. There's a single (and weak) LED flash and a non-branded 3 megapixel camera, of which more later. The back cover itself is extremely flimsy but in keeping with the build quality throughout the device. The battery is the same as that in the E75, i.e. 1000mAh, which should be more than enough for a phone with this size of screen and target market (i.e. you're not going to be watching videos or browsing the web for hours).
Inside the 5530 XpressMusic
So several compromises for the sake of price so far - but there are just as many inside the phone as well. The biggest are lack of 3G - so data use is limited to GPRS and EDGE speeds, which will certainly limit Web use for many users - and lack of GPS. This latter is somewhat surprising given Nokia's Ovi Maps-centric business model these days - you'd have thought that enough people would sign up for navigation to offset the cost of putting in GPS chips in each phone.
In fact, not only is there no GPS, there's also no copy of Nokia Maps, one of the first smartphones for ages to not feature this. Again, you'd have thought that it was easy enough to include Maps, even if only so that people could use cell tower location and see what was (roughly) around them? I wouldn't expect Maps to be featured prominently, but figured it should be on the 5530 somewhere.
However, it's not all bad news: there is Wi-Fi, rather welcome at this price point, and with the absence of 3G, it's just about the saviour of the device. There are also no significant memory constraints - after the usual startup customisations there's around 75MB free on disk C: and after booting there's 57MB of free RAM - which should be enough for anyone.
With the 'XpressMusic' part of the name, it's not surprising that the music side of things is well stocked. There are two loudish speakers, one at either end of the phone (with two narrow grilles each) - we're not talking Nokia 5800 volume or quality here, but it's good enough for most people. The supplied stereo headset is a one piece design with in-ear speakers - it's definitely a budget headset but again good enough considering the handset's price. There's Bluetooth A2DP compatibility too, of course.
No surprises on the music software front, though yet again Nokia Internet Radio is conspicuous by its absence (hey, it has only taken Nokia a year to port a simple 3rd Edition app to 5th Edition so far - there's no hurry....) Still, Podcasting and the Music store are both welcome and complete a competent music phone.
This being 2009, there's a token attempt at adding social networks to the phone. Hi5, YouTube, Facebook, MySpace, Amazon and Friendster icons are all prominent, but each only goes to the appropriate mobile web site - no widgets to be seen here, sadly (though the Facebook page at least offers one 'for the 5800 XpressMusic'(!)) If you want widgets you'll need to look in the Ovi Store - whose client isn't built-in - probably because it's being upgraded often. Instead Ovi Store is the de facto download when you tap on the provided 'Download!' icon.
Pros: The power just goes on and on and on and on. I could not get it to die. Reasonable price and free shipping. Includes many adapters to power all your gadgets and there will be a Motorola Droid adapter soon.
Cons: It is not a case style battery so you have to kind of hold it while it is charging. The glossy finish is a fingerprint magnet.
Overall: The Mobile Spark External backup battery is one of the longest lasting external battery that I have tested to date. On one charge we power from totally dead mind you, 2 iPhones, 3 iPod Touches, 1 Nintendo DSi and then we played a dead DSi for about a half hour before this thing died. A few things I would like to see be implemented is a carrying case and some sort of automatic shutoff if the unit is not being utilized for more than say 10 minutes
The Samsung Intrepid is one of the first Windows Mobile 6.5 smartphones. It has all of the typical features folks have come to expect, such as Wi-Fi b/g and Bluetooth wireless networking, plus a QWERTY keyboard and a 3.2 megapixel camera.
It is currently available from Sprint for $150 (after $200 rebate) with a new two-year service contract, or for $450 without a contract.
DESIGN & BUILD
The Samsung Intrepid doesn't have a lot going for it in the style department. It isn't ugly by any means, but it doesn't really stand out in any way from the sea of very similar-looking smartphones.
The device is almost exactly the same width and length of my iPod Touch, though much thicker. It's a little big to be comfortable in my small hands, but not bad. The corners are rounded so it isn't painful to hold. The Intrepid is nice and light and shouldn't weigh down your pockets too much. The materials are mainly black plastic with a more reflective surface on the front panel of the phone plus a couple of chrome buttons.
The front of this smartphone is dominated by the large Touchscreen display; underneath you'll find the navigation buttons and the keyboard. The navigation keys are very close to each other and fairly hard to use -- especially the up and down buttons on the five way navigator in the middle. They are very small compared to the large silver center button (which I mistook for some sort of scrolling button at first) and hard to hit.
The overly large Windows key and the OK button are flush mounted and not really distinguishable by feel alone. That's a shame, because you'll be using that Windows key a lot to launch your applications. The soft menu keys on the left and right side suffer the same problem as the navigator keys. In my opinion it would have been better to make the keys just slightly smaller and of varying heights so that you can more easily use the phone one-handed without having to look at your thumbs to make sure you're pressing the intended key. The device does have a touchscreen so it can be argued that the buttons are not as important here, but there are still times when it's faster to use the buttons instead of pulling out a stylus or using your fingertip.
The rest of the controls and ports are on the sides of the device. The left houses the volume up/down rocker and the USB charge/sync port; the top has a standard size headphone jack. The right side has the power/lock button, the camera button, and the stylus silo. The camera, along with a self-portrait mirror, are on the back of the phone.
I should also mention that the back of the Intrepid is not textured at all, so it's very slick. It slid right out of my hand more than once before I learned to keep a very tight grip on it. In particular the battery cover is difficult to remove because it's hard to get the right grip on the phone and slide it off. You probably won't be removing it too often, though the SIM card slot and the microSD slot are under that cover. While neither of those slots is actually under the battery, the battery must be removed in order to have enough clearance to slide in a card.
Display The 2.5-inch screen is one of the more impressive features of the Samsung Intrepid. It runs at a 320 by 240 resolution but is very sharp and clear. It's a Touchscreen as well, and I found it to be quite responsive to my fingertips. That's a very good thing, because it took me quite a while to figure out how to get the stylus out of the phone. (You pull it out of the bottom of the device; it sits horizontally just below the keyboard with the tip on the right side.) Video from YouTube/Sprint TV is somewhat grainy, but it's obvious from testing other applications and games that the relatively poor video performance is more likely due to Sprint network issues in my area than to any failing of the screen itself.
Keyboard The lower half of the Intrepid is dominated by a physical QWERTY keyboard. It works well enough, but it won't be winning any awards in the near future -- the keys are very close together with no real definition, so you will likely have to look at your thumbs as you're entering text or you run the risk of sending the wrong message. The keys are so small, in fact, that even dialing the phone is somewhat difficult, and it's much easier to just scroll through your contacts if you don't have too many.
I appreciate the fact that the text on the keys is easy to read, thanks to the large, clear font chosen for the printing. And the punctuation marks, though a little more difficult to see since they're in red, are easy enough to pick out when necessary. But I would rather have had slightly smaller keys with a bit more definition between the rows and columns, because even after a week using the Intrepid I really haven't been able to build up any sort of speed while using the keyboard. That's fine for someone like me who is more likely to call than to text, but it could certainly be a deal breaker for folks who intend to use the keyboard a great deal.
Android is the hot phone platform, with market share growing at a rapid pace, and handsets with the OS being touted across the web. I have been impressed with how far Android has come in a relatively short time, and how well it has penetrated the market. Windows Mobile has seen recent updates, an all-too-infrequent occurrence, and is often getting bashed for being a dated smartphone platform. I have dished out my fair share of criticisms about Windows Mobile, largely due to being such a longtime enthusiast who has grown jaded.
I set my cynical attitude aside and compared WinMo with Android, and the fact of the matter is, WinMo is better than you might think. When you compare the two platforms in the major areas that matter the most, the results may surprise you.
When you talk about what makes a good smartphone, some key abilities are usually mentioned. The ability to run many apps at the same time, multi-tasking, is always at the forefront of such discussions. The number of apps available for a given platform is a hot topic. The user interface is also right up there in discussions about phone platforms. And you can’t overlook the ability of a platform to integrate with the user’s computer desktop, as comments across the web bear witness.
Let’s break down these major abilities and compare Android to Windows Mobile to see how each fares.
Multi-tasking
Android is often touted for its ability to run multiple apps at the same time. My experience with Android phones bears that out — it is a seamless experience running many tasks at the same time. The OS does a good job handling the resources each app needs as it is running, and it makes sure that any app running in the foreground gets the attention it deserves to provide a good user experience.
What is rarely mentioned in the press is that Windows Mobile is an excellent multi-tasking platform. It’s probably not mentioned because WinMo has always been good at multi-tasking. The OS has no problem with tasks running in the background — in fact, it is designed to handle them with aplomb. WinMo automatically changes memory allocation based on the needs of each app, and if the system memory starts to get stretched thin, the OS shuts down background tasks automatically. The user is rarely aware of these system adjustments that are happening all the time, and that’s the way it should be.
WinMo has long been criticized about multi-tasking due to the lack of an app close option. Apps do not shut down by default when exited; they still run in the background. Some users are not used to such behavior and find that to be an undesired feature. Sure, an app developer can include an exit option expressly, but many feel that should be the default action of the OS.
Guess what? Android operates exactly the same way. When the user leaves an app to start something else, the first app keeps running in the background. In a familiar way, an app developer must include an express option to shut down an app when exited. Anyone who has run an Android phone for more than a few minutes should fire up a task manager and have a look. You’ll likely see 20 or more tasks running in the background, not unlike WinMo.
WinMo actually has a big advantage over Android in one area of multi-tasking, and that is how the OS handles user installed applications. WinMo allows them to be installed to either system memory, which can be in the hundreds of megabytes, or on external memory cards such as SD, microSD or miniSD cards. This makes it possible to install an almost unlimited number of apps on a Windows phone.
Android has a huge limitation when it comes to user installed apps. They can only be installed to system memory, and even on the latest and greatest Android phone, the Droid, that is only 256MB. When the system memory gets full, no additional apps can be installed. That’s not even enough storage to install a good game. Android will remain seriously hamstrung until this insane app install limitation is addressed in future versions.
Big advantage: Windows Mobile
Available apps
We are hearing a lot about the 10,000+ apps available in the Android Market, and it is an outstanding achievement that there are so many apps in such a short time. It is definitely an advantage that the Android platform has evolved so quickly. While Android has only a fraction of the apps that one can find for the iPhone, there are many good ones to meet users’ needs.
Microsoft was late getting to the app store game, with the Marketplace just recently opening its doors. Not a lot of apps are in there yet, which is not surprising given how new the store is to the market. What is rarely discussed are the tens of thousands of apps already widely available for the Windows Mobile platform.
The advantage of an app store is bringing apps into one central location, which makes it easier for customers to find them. Windows Mobile apps have always been sold through a variety of outlets, so customers have to do a little homework to find the app they need.
There almost certainly is already a WinMo app to meet virtually every need a user might have. Search around a little, and new WinMo owners will likely be amazed at the number of apps already available, and the quality of them. Most WinMo developers have been producing apps for a long time, and those applications have evolved over time as apps often do. That means that many apps for Windows phones have grown over time to be robust and complete.
Android’s web browser has been widely acclaimed for being much better than the latest version of Mobile Internet Explorer. That is an accurate claim, and many view this as a big advantage for the Android platform. There are already a number of good third-party browsers for Windows Mobile, and while it would behoove Microsoft to get the browser included in the OS to be more competitive, it really doesn’t matter for users.
Opera Mobile 10 is as good as any mobile browser out there on any platform, and it is free for Windows phone users. It is so exceptional that HTC has been using it as the default browser on its WM phones for years, and with good reason. It demonstrates the quality and quantity of apps available for the WinMo platform. While this is just the web browser application, the same can be said for many application categories. There is usually a good WinMo app to fill a user’s needs.
Advantage: Windows Mobile, with a salute to Android for a better central store
User interface
I have been as vocal as many in lamenting the old, tired interface on Windows Mobile phones. The lack of innovation in the interface design is really showing its age, and Android is currently better in that respect.
The primary difference between the interfaces of the two platforms is that Android is a new OS, and thus, has been written for finger manipulation. It is easier to interact with, and it looks more modern. This is why the Android interface is often thought to be the better of the two.
When you compare the two interfaces, you begin to realize that both of them are simple icon-based “launchers.” The icons for apps and tasks are organized in launcher screens for easy (and sometimes not so easy) access to fire things up. Android is cleaner and easier to interact with, so out of the box I must give it the nod.
You can’t compare interfaces without looking at third-party alternatives; it’s the only fair way to compare the two platforms. Android phones with the stock interface are pretty plain Jane, as is the WinMo interface. The magic happens on both platforms when you start adding third-party interface shells, such as HTC Sense, that transform Android into a very capable interface.
HTC has long produced its own interface for WinMo phones, too, and the latest Sense interface, such as found on the HD2, is amazing. It does for WinMo what it does for Android — adds a highly customizable face on the OS that makes it work the way the user prefers. HTC Sense works in a similar fashion on both platforms, although optimized to take advantage of each OS’ strengths. The end result is that a WinMo phone running Sense is as good as an Android phone running it.
The advantage that WinMo has over Android gets back to the third-party app scene. There are other shells already available that turn a WinMo phone into a user customizable dream interface. Spb Mobile Shell has been out for years, and the latest version is for WinMo what Sense is for Android. The difference is that Mobile Shell is user obtainable, where HTC Sense must be installed on a phone as purchased. That means that WinMo phone owners have the option to put a sophisticated interface on their phone, and customize it to fit the way they prefer to work.
Advantage: Windows Mobile
Computer desktop integration
Many consumers expect, no, need their phones to integrate with their desktop computers. They need a simple way to keep the phone’s contacts, calendars, tasks and email in sync with their desktop environment. For millions, this means syncing the phone with Outlook on the desktop.
Windows Mobile wins in this scenario, hands down. It is designed from the ground up to integrate with both Exchange Servers in the corporate world, and with Outlook environments on the desktop. All aspects of desktop Outlook commingle happily with Mobile Outlook on the Windows Mobile side of things.
On the other hand, consumers who have their desktop environment built around the Google cloud will no doubt find Android to be a better fit. The installed user base of Google services such as Gmail has grown steadily, and it’s big. Android is designed around integration with the Google cloud, so it is the obvious choice for those consumers.
Advantage: Tie — depends on which camp a given user falls in, Outlook or Google
The hot platform of the two is definitely Android, but Windows Mobile still has a lot to offer. While criticized for being an aging platform that has been around seemingly forever, the evolution of the WinMo ecosystem is, in fact, an advantage. If only Microsoft would make that clear.
The LG GM750 Mobile Phone is impressive from the very beginning. Available exclusively on Vodafone, this mobile phone has a wide array of interesting features in the offing. Everything about this handset, beginning with the camera is decent enough to not earn a single knock. The GM750 is a Windows Mobile 6.5 smartphone which features a 3″ http://www.mobilephonereviews.org/article/touchscreen-interface-in-mobile-phones/">touch screen display of a 240 x 400 pixel resolution. The camera housed is a very proficient 5 megapixel one with autofocus and LED flash.
This LG Windows Phone is easy to operate, the S-Class user interface does as much. The GM750 supports 3.5G, WiFi and GPS and also gives you access to “pocket” versions of MS Office applications including MS Exchange push email. The handset looks pretty decent, but it can’t be denied that it leans a bit towards the ‘boring’ side. One can glide through social networking sites like Twitter, Picasa, Facebook and Flickr with the GM750 and also enjoy videos from YouTube.
Operating on a Qualcomm 528 MHz processor, the LG GM750 also sports a multimedia player and FM radio and a large 1500 mAh battery that promises decent amounts of talktime and standby time. There is no end to the number of applications you can play with using this gizmo, simply download all you want! According to LG, the GM750 measures about 109.8 x 53.5 x 12.9mm and has high-speed 3G, so web pages will load in no time! Internal Memory included is 200Mb which can be expanded to up to 32GB using MicroSD cards. The GM750 is available in pay monthly plans from £25 on the Vodafone network.
Like every maker out there, Samsung are keen to keep users coming back for more. But serving, inspiring and entertaining today's crowd is not enough it seems. So the next step is raising future Samsung users. The S3650 Corby is tech-savvy and fresh - just like its target audience. And this entry level touchscreen seems to quite nicely suit both the user's liking and bill-payer's budget.
The S3650 Corby is for youngsters that are keen on technology, for active social networkers, for those who like to personalize and customize. The budget price implies no fancy stuff but the wide range of features is absolutely relevant to the target audience.
Samsung S3650 Corby is a very fresh looking handset too - distinct shape and bold paintjobs. It won't really make much sense in adult hands but the Fashion Jackets - bright-colored interchangeable rear covers - are perhaps as strong a selling point as the capacitive touchscreen. There're two extra Jackets in the retail box to make the time spent with the S3650 Corby even more personal experience.
On the social side, the Samsung S3650 Corby offers Facebook, MySpace and Twitter integration, while photo and video sharing are taken care of with direct uploads to YouTube, Flickr, Picasa and Photobucket. You can update your status on the various social networking sites and receive updates from your friends via a neat pop-up notification feature. All that is a tap away on the 2.8" capacitive touchscreen.
Key features
Quad-band GSM/EDGE
2.8" capacitive TFT touchscreen of QVGA resolution
90 MB onboard storage, microSD card slot (up to 8GB)
2 megapixel fixed-focus camera with smile detection, QVGA@15fps video recording
FM radio with RDS
Find Music recognition service
TouchWiz and Cartoon UI
Social networking integration with direct file uploads
Bluetooth 2.1 with A2DP, USB v.2.0
Office document viewer
Smart unlock
Interchangeable rear covers (Fashion Jackets), ships with two extra panels
Relatively low price for a full touch phone (around 150 euro)
Main disadvantages
No 3G
The camera has no autofocus or flash
No accelerometer for screen auto rotation
No on-screen QWERTY keyboard
Proprietary connectivity port
No smart dialing
microSD slot under the battery cover
Samsung S3650 live shots • S3650 Corby's fresh paintjobs
Budget and low end can be easily mixed up with the Corby. But along with the features mentioned above, the basic handset has a lot of the technology used in the more expensive Samsung Jet. The S3650 Corby supports the same finger zoom feature, it has smart unlock and runs the widget-based TouchWiz user interface - not to mention the nice Samsung's home-brew web browser.
Samsung S3650 Corby style photos
The S3650 Corby is by no means different than the latest crop of low and midrange Samsung touchscreens but its distinct styling and targeting sure make it worth a peek. Hit the jump for more cool photos and a 3D spin. We then proceed with handling and ergonomics.